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COLLAB / Visda Goudarzi
COLLAB is an FWF-funded project, lead by Visda Goudarzi. Since October 2016 intra-sonic is part of the project and will participate in installations and performances exploring the domain of public and interactive sound art.
COLLAB - Project abstract:
Collaborative creativity is a common methodology to solve design challenges such as
industrial design, architecture, and more recently software design. Still, the sound art
community lacks vigorous case studies of the application of collaborative creativity in
artistic research in sound art installations and performances. The sound of our
surroundings influences us continuously and we need tools to incorporate the public in
creation and evaluation of these sounds. Collaborative creativity is especially suited to
the preliminary exploration of such sound space.
The COLLAB approach includes three crucial steps addressing all relevant obstacles that
are met when introducing sound art creation in public: First, we will analyze how public
and interactive sound arts work. We study how general public interacs with interactive
sound installations and what are the more interesting aspects of interactivity and sound
for them. Additionally we emphasize on how people listen to sound and electronic
music. This will enable the interdisciplinary communication about the project results.
Second, prototypes will repeatedly be evaluated by two stakeholder groups (volunteers
from general public and aesthetically trained sound artists). Third, we will provide open
source, easy-to-use platforms for the public to participate in democratization of sound
art, not only during the installations and performances, but also as sound art developers
in their free time.
The research will be carried out at the Institute of Electronic Music and Acoustics (IEM),
which has extensive experience in interactive sound and computer music composition.
COLLAB will lead to interactive creation of sound art for public by the public.
Conventions shall be established not in the sense of ready-made composition tools, but
regarding the process of developing community based sound art installations and
compositions.
Project website: iem.kug.ac.at/collab
Publications
GOUDARZI, V. and GIOTI, A. M. (2016) "Engagement and interaction in participatory sound art". In: Proceedings of the 13th Sound and Music Computing Conference, Hamburg, Germany, pp. 179-184.
Abstract:
This paper explores a variety of existing interactive and participatory sound systems and the role of different actors in them. In human computer interaction (HCI), the focal point on studying interactive systems has been the usability and functionality of the systems. We are trying to shift the focus more towards creative aspects of interaction in both technology development and sound creation. In participatory sound art, the roles of technology creator, composer, performer, and spectator are not always distinct but may overlap. We examine some challenges in such systems, like the ownership of technical and aesthetic components and balancing engagement and interaction among different stakeholders (designer, composer, spectator, etc). Finally, we propose a discussion on participation, human-computer and human-human interaction within the process of creation and interaction with the system.
Read the paper here: Proceedings of the 13th Sound and Music Computing Conference